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Iron Dome

Interceptor stockpiles are depleting faster than they can be produced. Play as the Attacker launching missiles to overwhelm enemy defenses, or as the Interceptor defending cities from incoming barrages. Every shot counts.

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How to Play

Two modes. One conflict. Choose your side.

Choose Your Side

Play as the Interceptor defending cities from incoming missile barrages, or as the Attacker launching strikes to overwhelm enemy defenses.

Click to Launch

As Interceptor: click the sky to launch interceptors that explode at the target point, destroying nearby missiles. As Attacker: click enemy cities to launch strikes.

Interceptor Mode

Defend 6 cities across 10 waves. Interceptors launch from bases with limited ammo. Ammo refills between waves. If all cities fall, you lose.

Attacker Mode

Choose from drones (slow, cheap), ballistic missiles (fast, powerful), or MIRVs (split into 3 warheads). Press 1/2/3 to switch weapons.

MIRV Warheads

MIRV missiles split into 3 independent warheads mid-flight, making them nearly impossible to fully intercept. Use them wisely — ammo is limited.

Escalating Waves

Each wave brings more missiles, faster speeds, and new threats. Later waves introduce ballistic missiles and MIRVs. Interceptor stockpiles run low — every shot matters.

Procedural Sound

Every event has a distinct audio cue — launch whoosh, intercept ping, explosion rumble, MIRV split warning, city alarm. Press M to mute/unmute.

Fullscreen Mode

Press F to toggle fullscreen for maximum battlefield visibility. The canvas scales to fill your entire screen. Press Escape or F to exit.

Scoring

  • Interceptor Mode: Earn 15 points per drone, 30 per ballistic missile, and 50 per MIRV warhead intercepted. Bonus points for each surviving city at wave end.
  • Attacker Mode: Earn 20 points per drone hit, 40 per ballistic hit, 60 per MIRV hit, plus 100 bonus when a city is fully destroyed.
  • Stockpile mechanic: Interceptor ammo is limited per wave — missile interceptors are used faster than they can be produced.
  • MIRV threat: MIRV missiles split into 3 warheads mid-flight, creating multiple simultaneous targets. In attacker mode, use them to overwhelm defenses.
  • Wave progression: Interceptor mode has 10 waves with increasing missile count and speed. Attacker mode has 8 waves with escalating enemy AI response.
  • Victory: Interceptor wins by surviving all 10 waves with at least one city. Attacker wins by destroying all 6 enemy targets.
  • Controls: Click to launch. 1/2/3 to switch weapons (attacker). F for fullscreen. M to mute/unmute. Escape exits fullscreen.